Exploring the Dimyr Region


I'm currently working on the first adventure module (episode) to Hexhunt. It will take place in a region called Dimyr. (see the map attached). I've completed generating the map and detailing the settlements, and included points of interest (20 in total) using the tables in the HexHunt rulebook. In addition I've handcrafted three dungeons to include in the episode. I've also finished drawing up the map, naming the regions, and writing a short shared history, and one-paragraph introductions to each settlement, again, using the tables.

Sample location: The Howling Plains
In the attached pdf, you will see the details of one of the geographical locations in the region of Dimyr; The Howling Plains. It includes its own tables for events (based on the tables in the rulebook, but adjusted for probability, mostly using 3d6). In addition, each of the points of interest in the region has their own specific tables to use when exploring. So, if I continue with this concept, the adventure module should be pretty-much self-contained.

Howling Plains (PDF)

Exploring the points of interest
Talking of points of interest, I have detailed the rule for exploring points of interest, putting them somewhere between exploring a hex, and exploring a dungeon. So, each POI will have a required time period that needs to be spent to be fully explored. And this time unit is in hours. So, for every hour spent at a POI, you will need to check a box, and when all the boxes are checked, that area will have been fully explored, not offering any new things or incidents (but most probably still offering villains and people --but this is not certain. I'll have to consider this more thoroughly)

So, once I complete applying the same concept to all locations, points of interest, I'll move on to settlements: Woegate, Dimyr, Grimroot, Stonefist, Ravenglen, all of which will include their own detailed pages --and a bit more.

Also, I plan to include faction play, but there's still time to talk about it.

Get Hexhunt

Leave a comment

Log in with itch.io to leave a comment.